Win screen length has been extended to a minute to give more of a break and discussion about the match Avatars are now shown in win screen but can be filtered off to never show that specific persons if offensive (In addition to complete censoring in game settings) Fixed bug where XP gained after prestiging would not show until level 4. They will take up a maximum of 5 top slots, and can be various communities. These servers will come and go, as we along with our moderation team will always keep an eye out for those that deserve it. Over the past couple weeks we've been playing on servers undercover with freshly created Steam accounts to get an idea for how the most populated servers were representing our game and treating new players. For a long time we would play on servers as developers but admins/mods continued to recognize us and be on their best behavior. Instead we've opted to recognize those servers that foster positive, well managed communities and endorse them. We felt that this would hurt all custom communities as a whole, which we did not want to do. Recently we've been noticing reports of many toxic servers in negative reviews and in our discord, so we contemplated introducing official servers again and putting customs in a separate tab. When custom servers rose in popularity we phased out our official servers because it was unrealistic for us to keep them moderated, the community is usually best at doing this themselves. Our main change for this patch is our brand new win screen which is still in it's early stages that will display your player avatar and a chosen (not yet implemented) medal to display, if you should feel the need to flex. Grunts added for melee swings (better impact sounds on the way for the victim of a nice slice, too!) Kickstarter badge is now available as an overwrite for those of you who backed stowaway and above. Opposite factions tickets have been hidden, an experimental change as we've noticed it has positive effects in other games. Annley, cutlass, and various other weapons should now properly contribute to medals. We are actively looking to solve this to be included in the next update.ĮDIT: Also it looks like kills on the top bar stats aren't being tracked due to a bug.Īhoy! We've gone ahead and pushed some changes ahead of schedule as we wrap up all the changes that will land us at 2.3. In other news, we are aware that there has been a memory leak to the game due to the party system patch in 2.2. We will allow you to view other player's stats in scoreboard profiles in the next update. Currently these values are subject to change/tweaking as we are in early access of course. These are viewable in the Stats screen and will popup like traditional unlock notifications ingame. Each tier will require a certain number before unlocking the next one. Medals can be earned by doing that specific task from bronze, silver and to gold. Now you'll receive recognition for doing tasks around ships or slaying swabby sailors! We've just pushed a client patch out for our new Medal unlocks. Running these ships requires a huge amount of teamwork and a good captain to keep your scurvy dogs in line! Players can mount the swivel guns on deck to take out a ship’s sails to slow them down, ready to board or take out their crew and stop them from repairing their ship.Update 2.22 Part 2 - Stats Screen and Medals Currently, there are 2 ships to be crewed, the impressively-sized Galleon and the smaller Hoy ship. These include 2v2 Galleon and 3v3 Team Deathmatch variants. The crew must reload every cannon, fire the cannons, repair the ship and its sails, drain water when the ship is damaged, run supplies for the cannons, board ships, and of course…be captain Jack Sparrow _kinda!) The game has 2 different game modes at this current moment in time, with developers Mastfire Studios promising more upon their autumn release date. Blackwake puts multi-crewed ships to the test real players now man these ships with one captain at the helm. Blackwake recently entered into Early Access on Steam for the little sum of £14.99, which for the content you’re receiving seems great value for money.įor all you pirate lovers and scurvy dogs out there, look no further than Blackwake. This first person multiplayer game puts a great spin on the usual sea warfare game in which you command an entire ship along with its crew. With more and more games being developed independently, some hit the wall and some go on to prove they have what it takes to make a great game. Early Access games are starting to become the norm in the gaming world.
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